Take Super Lucky's Tale, add Crash Bandicoot and add a touch of Moss VR. You have VEN VR Adventure, now on Oculus Quest 2 Polish developers Monlogic, after appearing on Oculus Rift. It has a nice platform gameplay and cute and refined visuals, which will all do a delicious experience, with the exception of a very boring camera that sometimes kills pleasure.
You control the protagonist, Fri, while he jumps over the ramps and avoid the enemy monsters to save his people, the Eki, the evil claws of the strange Bruce Nelson. The gameplay is a standard platform but, of course, with the additional 3D key supplied with virtual reality. You operate the adorable little Fri, as you did in Moss, through 12 levels spread over 3 worlds that you unlock as the game progresses.
Play Fri is fun for several reasons. First, the levels are well designed; They have an ideal length that seems substantial without being too long. The checkpoints are judiciously spaced, encouraging you to reach the next but do not punish you too hard when you die (often). The challenge within the levels is well balanced, with enemies along the way to keep you on your guard and a gradual rise of the difficulty between levels. Fri is a well-designed and executed game.
The production values are also high enough overall. Fri and his little eki brothers are very cute and cuddly - even if their similarity with other established properties made me wonder how they were able to escape legally. The 12 environments are visually pleasant and varied, with different parameters that range from bright and sunning places to dark and threatening sites resembling dungeons. I also found that the music accompanied the tempo perfectly and the theme of the action.
But the camera. Throughout Fri, you are limited to a fixed view of the camera on rails that sometimes bothers you. It moves forward but not backwards or on one side to the other, so you always feel like playing Fri that your view is obscured. It is also fixed in height, so you are often obliged to watch Fri and the level at a strange angle that is too high or too low. Your neck will be trained by all the efforts you make to see the action of Fri. Yes, the developers have added the ability to go back if you miss something in a level, but Fri must go so that the camera followed. Although this improves the game somewhat compared to its previous versions, I always struggle to see everything that happens properly.
And sometimes you can not even see at all. Many times, the fixed camera left me a wall blocking my view from the Ven. I had to maneuver it blindly, hoping it returns safe and sound. And the bank camera also made it difficult to judge my jumps, so I did not know where Fri would land most of the time. I died many unfair deaths that way. You had the idea; Fri camera is a serious problem and after playing virtual reality titles as great as Trover Saves The Universe, I know it does not have to be so.
I would have liked to see more items added to the gameplay. I was disappointed that after a few solid levels, Fri does little to change things from this point. We give you some twists here and there, like trampoline jumps and some different enemies, but that's all. Otherwise, Fri is a very simple platform game, although well designed. It is only in the moments Boss Battle of the game that it shows a variation. I was ever waiting more, like puzzle resolution, new skills to learn or beautiful cut scenes to spicele things, but in vain.
From the point of view of virtual reality, Fri Vr Adventure is comfortable to play sitting or standing - although, as I said, give your free space to lean and stretch to see sometimes, I do not have no More felt transportation pain, and it is an area where the stable, fixes the camera helped. I also like the way VEN makes good use of virtual reality and makes it part of the gameplay, with the height and depth in the obstacle courses and the way you browse them.
Fri Vr Adventure is globally a solid platform adventure that uses its many gameplay influences. There are beautiful routes to go and a world visually attractive to unblock in about 5 hours. They also improved the game compared to previous versions, allowing you to return right back to trace the missed parts of a level. But I still want that damn camera does not encroach as much on pleasure; This problem and a general similarity have been a disappointment for what is otherwise a game with many positives. _ **** _
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