Red Dead Redemption 2 PC Update contains numerous performance improvements - game - Video Peeling news, instructions, exemplary procedures, reviews and culture
Improvements for volcano CPUs, recommended standard graphics settings and more are included.
Rockstar Games has a new update for published RED Dead Redemption 2 on the PC, brings a variety of fixes for performance. In addition to fixing a problem that would lead to a standstill of four and six processors, the performance and stability of GPUs was improved with 4 GB VRAM or less with volcano. You can also expect the game to be started in the specified resolution when the window mode is used.
RED DEAD REDEMPTION 2 has had a slightly rough start on the PC. While some users have reported only a few or no problems, other problems like the crash of the Rockstar Games Launcher had. Rockstar Games recognized the problems with which the players were confronted, and promised further corrections.
In the meantime, Red Dead online players are offered some compensation. You will receive a free Prieto poncho as well as ammunition and provisions. Whether this will be enough to get the things under control remains to be seen. The full list of fixes and changes for the latest update can be found here. Highlights for the same can be viewed below.
Graphics and power corrections
- An additional startup guument (-CPULOADAlancing) has been added to redistribute the workload on the CPU cores and avoid that for certain NVIDIA graphics card drivers an EDGE Case occurs at 4-Core and 6-Core CPUs leads to a significant standstill
- Improved performance and stability in graphics cards with 4 GB VRAM or less when using volcano
- An issue has been resolved, which led to audio jerks and sound failures for some CPUs when using volcano
- There has been a problem that led to graphics issues when full-screen mode has been used on multiple display systems
- It has been fixed a problem that led to hang the game in borderless window mode instead of full screen mode, if the focus of the game lost or changed certain graphics settings under DirectX 12
- Fixed problems that led to the wrong detection of devices and problems when switching between SDR and HDR mode. Players who have previously encountered these problems should activate HDR before starting the game via the Windows display settings
- Fixed a problem that started the game in a window that was greater than the maximum resolution of the attached display when the window mode has been used
- The system hardware automatic detection has been improved so that the recommended standard graphics settings provide a higher performance
- It has been fixed a problem that led to the game set a standard graphic specification that was not supported by the amount of available VRAM on some graphics cards so that the game could not be started
- A problem has been resolved, by the VRAM usage estimate for outstanding recruitment changes slightly from the actual use as soon as the settings have been applied
- A separate option has been added to enable tree models' tesseling in the Graphics Settings menu
- There has been a problem that led to reduced performance when changing between different graphics settings without restarting the system
- It has been fixed a problem that impacted the brightness of images in photom mode, which were recorded after processing via the Social Club menu in HDR
- Fixed problems with some full-screen effects and filters in photo mode when another aspect ratio was used as 16: 9
- A problem has been fixed that led to graphics artifacts in mirror reflections when multi-sample anti-aliasing (MSAA) was used.
- It has been fixed a problem that led to graphics artifacts in the pause menu map when multisample anti-aliasing (MSAA) was used.
- Problems rendering and lighting some waterfalls have been fixed
- Problems when rendering a character in story mode have been fixed
- There has been a problem that led to a few graphics cards on some systems with multiple graphics cards
- It has been fixed a problem that led to graphic precipitates during the theater shows in Saint Denis
- An issue has been resolved, which indicated by the render of some light reflections graphics artifacts
- It has been fixed a problem that impacted the rendering of the background of the pause menus after the screen resolution has been changed
- A problem has been resolved, which led to the use of objects that allowed zooming, such as
- It was resolved a problem that led to rendering problems with shadows on some parts of the terrain
- It has been fixed a problem that led to graphics artifacts that could occur when using multisample anti-aliasing (MSAA) for some hair / fur renderings.
- Improved performance when rendering some particle effects in the game
- Improved presentation of the performance of trails in snowy areas of the game
- A problem has been fixed through which the pause menu was partially rendered, while some graphics settings were active
Tagged with: PC, PS4, Red Dead Redemption 2, Rockstar Games, Take Two Interactive, Xbox One
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