Rainbow 6: This is High Caliber, the new season of the Ubisoft Shooter

Season 4 of the sixth year of Rainbow 6 has just arrived at all high with the presentation of a new and brand-new character: Thorn. In addition, new mechanics and features have been implemented that improve the operation of the game such as changes in the color of the equipment, a new compass that also works on height and even the remodeling of different maps. Here are all the new thing that will arrive at the next patch so that you can enjoy all the changes of the game for season 4.

Thorn, the new agent for season 4

The new Rainbow Six agent arrives at all high with pretty good look and perfect for the Players Plus from all the game. And it is that in the power of it is has a totally new weapon, since it is not inspired by any real weapon and has been created expressly for this agent. But the best thing about her is clearly the unique ability of her: Razor bloom Shell. It is a kind of mind that you can throw to any map area with an explosion radius. This mine will be charged little by little until it is ready and explode when an enemy approaches.

While t burn a little to activate completely, it seems wonderful when the enemy realizes and exploits through the air before he can scream. That if, we have to be careful that we are not close to our mine, since we will not be invincible as our allies. I think the champion can give enough game both in normal and competitive items, since the damage to the weapon of it is decent and the ability of it can make known where our enemy is and even kill them if They are confused.

Changes on the Outback map

Outback Map has received numerous changes make it much more comfortable for the player and more balanced for both teams. The main buildings of the map and its exteriors have received changes for attackers can create and execute much more effective and sophisticated strategies. They have been added to themselves new walls abroad and new areas have been fixed or reconditioned to grant better attacks of attacks and give more freedom to the most novel players. These locations have been added to the map:

Several areas have been combined to create 1f bike repairer and 1F mechanical store The area of ​​2f office supplies is now much larger and has an exterior with a simple wall The 1F Restaurant area is divided into two The 2F zone of the covered terrace is now in an interior area that connects the 1F mezzanine and 2f piano The pump area has changed to the 2F laundry and the 2f piano room

Changes in the colors of the equipment

A small but great change for the competitive is the change of colors to distinguish the teams. Until now, the colors were blue and orange and This last color has been changed and has gone from color red. The opponent will always be red and this will benefit above all to The newest and have clearer the interface and to have much more consistency within the competitive scope. However, if we are not entirely comfortable with colors, we can put the classic colors of the game through the options. In addition, the game will change the way you see the teams and will refer to us as our team and enemy team for our opponents instead of referring to blue or orange equipment.

Customization of characters

The following changes have been added that will benefit us in the C Character Upset:

Players can edit the unique skills of each agent on the load or wait screen Players can go through any agent in the agent section and select the appearance we want for our characters. Players can customize their agent cards by mixing and joining covers and agent backgrounds. Players can now get exotic weapons next to the progress of the battle pass, which now have a new 3D team.

Rainbow Six Siege - High Calibre Operator Gameplay Gadget & Starter Tips | Ubisoft | [NA]

In turn, the prices of some agents fall with the arrival of High Caliber: Nomad and Said have dropped to 10,000 recognition points or 240 credits of the game. Kali and Weimar pass to Paler 15,000 recognition points or 480 credits of the game.

More options for the player

The defenders will now have an accountant of the drone in the HUD to know how many enemy drones we have been able to destroy. If we do not like we can remove it when we want in the options menu Visual Art of HUD has changed so that it has more consonance with the general style of the game The arsenal of each agent has been better regrouped so that the rules are more consistent. The compass will now also control the height where objects or objectives are located. They will be made up of three stripes, being the exterior for things located on our and the most interior for things located below ours. A new option has been added in privacy that allows us to be more camouflaged regarding the visibility of our ID.

Changes in agents

Fink.

Now you can use the adrenaline stimulus with herself to be able to revive, which will be more consistent than other game tools The recoil impulse has been removed Upload the adrenaline stimulus CD 20 seconds to balance it

Echo and movie

Increase the time of your drones up to 10 seconds

Armored cameras

Armored cameras can be moved for defenders and will be proof of PEM grenades.

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