World of Warcraft: Buffs and Nerfs Rain Again, Making Two Healers Weaker and 13 Specializations Stronger

In World of Warcraft it rains buffs and nerfs once again. The two best therapists end up being weaker while many other classes get enthusiasts. The balance in World of Warcraft is quite complex and even months after the release of Dragon Flight, the designers are not rather satisfied with the efficiency of some expertises and classes. For that reason, there is once again a large load of balancing modification with the upcoming upkeep work of February 8, 2023. A total of 13 specializations-sometimes really blatant-are strengthened, while 2 expertises need to cope with weakening. Which classes are changed? In general, a few tanks, healers and DPS classes are strengthened, while the two strongest therapists lose a little performance. Enthusiasts are readily available for: Blood death knight Frost death knight Guardian druid Hunter (all). Nebelwirker-monk. Defense paladin. Holy priest. Restoration shaman. Witch master (general). Damage witch champion. Demonology witch master. There are nerfs for:. Preserving caller. Restoration druid.

All WoW Balance changes for February 8th in detail.

Death knight. Blood. Heart shock causes 15 % more damage. Blood insights triggers 15 % more damage. Sailing blood causes 15 % more damage. Death and decay triggers 20 % more damage. Breaking bones triggers 5 % more damage. The perk damage to blood-red soil, while you are death and decay, was increased to 6 % (previously 5 %). Frost. Released frenzy now lasts 10 seconds (formerly 6 seconds). Splitting bumps of drain now hit 2 additional objectives (before that 1 extra objective).

Healer

  • Frost fever causes 15 % more damage.
  • Unstoppable glacier triggers 20 % more damage.
  • Frost kick causes 10 % more damage.
  • Assistance of the frost pup causes 100 % more damage.
  • Frostier causes 35 % more damage. Druid.
  • Guardian.
  • The armor perk of iron fur is increased by 20 %.
  • Reinforced fur increases the armor of iron fur by 15 % (formerly 8 %) and the damage reduction of tree bark by 10 % (formerly 5 %).
  • Ur soc's anger now grants a protective indication of 50 % of the damage triggered by squashing and punching (previously 30 %).
  • The Cooldown decrease of brand-new strengthening is now 20 %/ 40 % (formerly 15 %/ 30 %).
  • The triggering of intertwined hair is increased to 10 %/ 20 % (formerly 5 %/ 10 %).
  • The recovery of moon ray is increased by 130 % and the cooldown is reduced to 1 minute.
  • Repair.
  • All recovery is minimized by 3 %. Does not count in the PVP. Caller.
  • Probation.
  • All healing is minimized by 5 %. Hunter.
  • Animal rule.
  • Damage to the hunter and his companions are increased by 5 %.
  • Precision.
  • Damage to the hunter and his buddies are increased by 5 %.
  • Make it through.
  • Damage to the hunter and his buddies are increased by 5 %. Monk.
  • Fog worker.
  • All recovery is increased by 3 %.
  • The recovery of revitalization is increased by 5 %.
  • Determined focus increases the recovery and decreases the MANA cost of covering fog and enliven by 20 % (formerly 15 %).
  • Tranquil recovery increases the recovery of covering fog and renewing fog by 25 %/ 50 % (previously 15 %/ 30 %).
  • The damage to swirling crane step is increased by 15 %.
  • Ancient Concurrence increases the possibility to reset the increasing sun, by 5 %/ 10 % (formerly 3 %/ 6 %).
  • Lesson of doubt increases the damage and recovery by approximately 40 % (formerly 35 %). Paladin.
  • Defense.
  • Shield of the avenger triggers 10 % more damage.
  • Seated hammer/ hammer of the exemplary/ cruise crossing causes 30 % more damage.
  • Worn hammer triggers 15 % more damage. Priest.
  • Spiritual.
  • All recovery is increased by 3 %. Shaman.
  • The recovery of recovery waves is increased by 10 %.
  • The recovery of chain recovery is increased by 10 %.
  • Remediation.
  • The healing of wave of healing is increased by 10 %.
  • Healing recovery rain is increased by 10 %.
  • The healing of overflowing coasts is increased by 10 %. Sorcerer.
  • Teufelsfieß from the Inquisitor's view now triggers 35 % more damage.
  • View of the Inquisitor no longer looks a devil's strike.
  • Singing soul keeper causes 35 % more damage.
  • Destruction.
  • Soul fire causes 20 % more damage.
  • Burning triggers 5 % more damage.
  • Demonology.
  • Wild elevator causes 15 % more damage.
  • Dark shit triggers 30 % more damage.

There are likewise a number of other changes, which are only appropriate in the PVP. You can check out the more detailed information in the main announcement. What do you think about the adjustments? Is your class impacted by the buffs? Or do you need to bear with ARE nerfs again?

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